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The series was stillborn, but the game was full of life. The next month, EA released MVP Baseball 2005, the third and final MLB edition of its MVP franchise. But EA was about to be blindsided: Take-Two Interactive, which owned 2K Sports and was barred from releasing NFL 2K6 by EA’s exclusivity end run, retaliated in January 2005 by signing its own exclusive contract, a seven-year deal with the MLB Players Association that made 2K the lone MLB-licensed third-party developer. “I personally think that would be good,” Nielsen said, laughing. Shortly after the Madden announcement, IGN asked Brent Nielsen, the producer of EA’s baseball franchise, MVP Baseball, whether an equivalent MLB contract was next on the company’s to-do list. For five years - a term that was later extended - no other company could publish a football game that looked anything like the league’s ultra-popular product.
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EA fought its fear first by dropping Madden’s price tag and then, in December 2004, by paying the NFL and the NFL Players Association hundreds of millions of dollars for an exclusive license to the NFL’s players, teams, stadiums, and footage. NFL 2K5 looked better, played better, and cost less than half as much as Madden, which “scared the hell out of” Madden developer Electronic Arts. In July 2004, a few weeks before Madden NFL 2005 reached stores, Sega and 2K Sports published ESPN NFL 2K5, the sixth installment of 2K’s rival football franchise. We can trace this limited-supply situation back to two early-aughts megadeals that tied two big-time publishers to two major sports.
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There hasn’t been a new, licensed baseball game for PC in the same vein as The Show - the kind in which winning depends on hand-eye coordination as well as planning and player evaluation - since MLB 2K12. The PC is long on sophisticated simulators, but short on games that supply the primitive pleasure of putting the polygonal bat on the polygonal ball. Owners of other systems are SOL even last year’s unlicensed success Super Mega Baseball appeared only on PlayStation.Ĭomputer baseball gamers like Bloyd seem only slightly better off. But The Show is a first-party franchise, which means it’s developed by a company that makes a console - in this case, Sony Computer Entertainment, which publishes The Show as a PlayStation exclusive. For most of the last decade, the world’s best baseball series has been MLB: The Show, which welcomed its latest installment, MLB 15: The Show, in March. It’s hard to believe in the era of on-demand media, but there’s only one big-budget baseball video game with an MLB license in 2015, and it’s off limits to much of the market. Having made that minor change, he returned to his reading, satisfied that the always-evolving virtual ecosystem he oversees had come that much closer to mirroring reality. “I read your article, put Jorge Soler down as 225 pounds, and changed his body type to be more muscular,” Bloyd told me weeks later.

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But Kyle Bloyd, an Indians fan and Indianapolis TV producer with no stake in Soler’s performance, minimized his browser and launched a piece of software called MVPedit. Most people who read the report probably dismissed it as meaningless bluster from the latest player to brag about being in the best shape of his life Cubs fans probably daydreamed about Soler’s new power potential a few fantasy players probably bumped the outfielder up their draft boards. Early last month, in an article about players who’d improved their projections the most over the past year, I linked to a report that Cubs rookie Jorge Soler had put on 27 pounds of muscle over the offseason.
