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No musician in no room gets an 'equivalent' of an extra reverb of two rooms, such situation simply doesn't exist in case of a live music even or even in case of a normal recording procedure. They used the original masters with (already) quite lots of reverb captured on tape (AFAI remember a natural echo chamber was used quite extensively during the recordingof KoB) they chose PMC speakers to reproduce the 'nicely balanced' sound in the 'big live room' of a chosen studio so they added extra reverb not only to the original sound of the instruments but also to the original reverb from the master tapes (!) and they claim that the Atmos version sounds just like musicians would sound in a real room.? For me that's a nonsense, sorry. So instead of using artificial reverbs or anything like that, we actually used the space.“ Then we built a microphone array, with certain distances between them, into positions where the Atmos speakers actually will be and basically re-recorded it in the room and then, afterwards rebalanced all the levels of the speakers. “Steve figured, why don't we use the recording space? We listened to the masters and balanced them really nicely in a stereo mixer that we played back into the big live room at Capitol Studio. If you are more concerned with the recreation of an event rather than reproducing what’s on the recording as faithfully as possible, you’ll never be satisfied. You have to listen to know if you like the end product.

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So, as "spatial" or "immersive" or Atmos formats become the lingua franca format for streaming, how can one compare that with the multichannel that is accessible only via purchase of a download or a disc? I am guessing that the same is true for some other genres, as well. In those cases, the original multichannel recording (often in higher resolution and from which the "immersive" version was derived) is superior. OTOH, I have been consistently disappointed by classical "immersive" releases which have a generic acoustic ambience rather than one that presents the unique acoustics of the real performance space. If you are considering pop/rock recordings in which, overwhelmingly, there is no reference to the acoustics of a real performance event, that can work. Will there ever be any decipherable information that conveys the provenance of these "immersive releases?" How will we know if the "immersive" release was made from a stereo source, a multichannel source, original (legacy) studio microphone feeds or, even, a live recording with microphones placed specifically to capture all three dimensions? Currently, it seems that all those are packaged and labelled identically. I fully agree although I was targeting the process rather than the nomenclature. Yes, they are currently limited by the height's 24/48 or 24/96 max but even the best reviewers (smile) often opt to listen to surround music down-rez'd by very good room eq cuz it makes sense. Bluray and uncompressed downloads of TreuHD Atmos and Auro3D are other vehicles. And Apple Spatial Audio is just one (compressed) vehicle for the likes of Atmos. Spatial seems too vague.hell, mono can fill up a space and be "spatial". And if they do, let's call them immersive. Don't call things spatial if they have no third dimension (height) channels. We can argue about post-processing (again, have you heard Rocket Man, or Attics In My Life, two examples of post-processing/mixing done right.there are hundreds of bad examples of course), but my point was about nomenclature. And we offer this in 192kHz/24-bit or DSD."Īre your surround speakers for sale, Chris.? How much.? if you do this correctly you will be sitting in front of a large wall of sound, and it will feel like the musicians are in your home. You can play it on any two-channel stereo system as long as you sit in the 60-degree triangle to get the best results. And all this does not need fancy new gear to be played back on.

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Past the 60-degree speaker angles, much deeper soundstage, and they have height in there as well. And this simply is a much wide soundstage. "I want to get really great players that deserve to be heard and supported and record them with a new Immersive technology I developed called Mega Dimensional sound.

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No-one mentions more channels than 2 (2min googling), seems that might be similar to what David Chesky has been doing recently: NOTE: The first several posts were split from another thread and may appear a bit strange without the original stuff.







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